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Day 62 is the second day in Shellrock Cape, and the sixty-second day in Lock's Quest.

Overview[]

After defeating the Clockworks and protecting Emi in the previous day, the player can now start building fortifications. The player will also be introduced to Silver Shielders, which are stronger versions of the Clockwork Shielders, and they require much more firepower to kill. However, they do drop more Source.

For building, build two Basic Turrets with a gate in the middle and 2x1 walls to the sides right near Emi. This is in case Burrowers make through the Deep Charges. 2 squares in right in front, build a Flak Cannon on each side with a Range Helper next to it. The Range Helper should be near to where the right Basic Turret can get extra range for safety measures. In front of the Flak Cannon and Range Helper on each side, build a Basic Turret and a Burning Splash with 1x1 walls in-between. On the right side, leave a empty space for Lock to get through. In front of the main turrets, if the player has gotten the Weaken Touch, which drains half the energy of enemies for a short period of time, place them in front of the walls, followed by Freeze Snares and Acid Tripwires, which Deep Charges behind and in-between the walls.

In the battle, the player may occasionally get groups of Silver Shielders with Silver Archers, and Flyers with Burrowers, with Silver Brutes, backing them up, but the groups are mixed. Just focus mainly on weaking the Shielders, destroying Flyers and Burrowers, those three types are the main threats.

Enemies[]

Image Name
Silver Archer Idle Silver Archer
Silver Brute Idle Silver Brute
Silver Shielder Idle Silver Shielder
Clockwork Flyer Idle Clockwork Flyer
Clockwork Burrower Idle Clockwork Burrower

Gallery[]

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