Lock's Quest Wiki
Advertisement

Turrets are structures that shoot cannonballs or bombs at enemies, damaging or afflicting status effects on them from a distance. A turret's defense depends on the material it is built on and Fortification, or the number of walls connected to it.

Types[]

Image Turret name Damage Speed Range Cost Unlocked on Archineer Hall description Effect
Basic Turret misc Basic Turret 4 6 9 650 (Wood)
725 (Stone)
800 (Metal)
875 (Spiked)
Tutorial (All versions) This simple tower quickly fires shots at nearby enemies one at a time. These work well against single targets, but can be overrun by large groups. None.
Goo Launcher misc Goo Launcher 0 4 10 900 (Wood)
975 (Stone)
1050 (Metal)
1125 (Spiked)
Days 2-5 (DS)
Day 4 (Remastered)
This tower expels sticky globs that slow the advance of enemy units. This gives an archineer's other turrets more time to destroy their targets. Slows down enemies. Effect is boosted by a Effect Helper.
Burning Splash misc Burning Splash 5 4 7 1150 (Wood)
1225 (Stone)
1300 (Metal)
1375 (Spiked)
Days 11-14 (DS)
Day 10 (Remastered)
This tower fires explosive shots that hit every enemy in an area. These do less damage than Basic Turrets but can destroy many enemies at once. None.
Acid Bomb misc Acid Bomb 4 6 9 1200 (Wood)
1275 (Stone)
1350 (Metal)
1425 (Spiked)
Day 26 or Day 27 (DS)
Day 20 (Remastered)
This tower shoots balls of acid that splash nearby clockworks, dissolving them. The damage is gradual over time, but it will eat through the toughest armor. Shoots acid at nearby enemies, gradually damaging them over time. Effect is boosted by a Effect Helper.
Flak Cannon misc Flak Cannon 4 6 8 1000 (Wood)
1075 (Stone)
1150 (Metal)
1225 (Spiked)
Day 32 (DS)
Day 25 (Remastered)
This tower fires deadly clouds of shrapnel in the air, damaging Clockwork Flyers. Unfortunately, these have no effect on ground-based units. Anti-Air (hidden effect)
Gungnir sprite Gungnir 10 5 9 1400 (Wood)
1475 (Stone)
1550 (Metal)
1625 (Spiked)
Days 90-93 (DS)
Day 66 (Remastered)
This is a long-range high-poweredturret still being developed. Though expensive, it improves on the Basic Turret virtually in every way. None.

Archineer Hall books[]

Big Book of Turrets[]

Chapter 1: Turret Basics
Choosing which turret to place is key to an archineer's victory. Basic Turrets work best in groups. A single turret is easily overrun. Goo Launchers work well along with other turrets but do very litte by themselves. Acid Bombs are very effective, but placing many each other is a waste. Combine different turrets together for the best results!

Gallery[]

Advertisement