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Day 71 is the sixth and final day in Marshe Lowlands, and the seventy-first day in Lock's Quest.

Overview[]

Heathern tells Lock that the Clockworks are closing in, and that they need to take down the floodgate. The camera moves to show explosive crates that Heathern had prepared for. However it is currently guarded by Clockworks. Lock tries to warn Heathern that if this place floods, the walls and the Source Well will be lost, but Heathern tells him that it is better than letting it fall into enemy hands and forces him to do it.

In the Build Mode, the player should get rid of any Flak Cannons, due to no Silver Flyers being present, rendering them useless. Replace them with Basic Turrets, and repair any damaged walls, lay out traps and skip to battle.

As shown in the cutscene, there are two sets of crates guarded by Clockworks. The first set of crates located to northwest is guarded by two Silver Knights and a Silver Healers, while the second set of crates located northeast is guarded by two Clockwork Magicians and a Silver Healer. Take out the Clockworks stationed at the northwest crates first, then work on the second Clockworks guarding the crates. Make sure to collect Source as well as scrap pieces from Clockworks. After both sets of crates are set off, the day is complete.

Enemies[]

Image Name
Silver Archer Idle Silver Archer
Silver Knight Idle Silver Knight
Clockwork Magician Idle Clockwork Magician
Silver Healer Idle Silver Healer
Silver Phantom Idle Silver Phantom

Gallery[]

Trivia[]

  • This is the last day where Clockwork Magicians appear in-battle.
  • According to Darkstar Ripclaw's IGN guide for Lock's Quest, the Clockworks guarding the northwest crates are two Silver Archers and a Silver Healer. [1]

References[]

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